C++, DirectX, Lua
This is a strategy/typing game I made from the group part of the game programming course. As words fly across the screen, the player has to type them to gain energy. The player then uses this energy to spawn units and defeat his enemies.
For this project, I used Lua to script levels, scenes, and menus.
I wanted to make a typing game because I was learning Dvorak at the time and I thought making a game out of it would be a good way to learn it.
It was also a finalist in the Stony Brook Game Programming Competition but unfortunately didn’t win.
You can find the worklog and link to download on our team homepage.