Builder
03 18 2012 13:37

Here is an unfinished mockup of a game I started making. The concept was pretty much tetris but you don’t control the tetrominoes directly. You control a little construction robot worker that can catch, carry, and throw them. There would be a evil dude in the crane that would be dropping pieces to mess you up.

I started working on the game a few week ago. Currently, the player can run around, jump, pick up pieces, and throw pieces. It’s not really in a playable state and I don’t think I’m going to continue working on it. After implementing those basic player mechanics, I realized it wasn’t that much fun. So I’m scraping it.

For me, the actual purpose of the project was to learn how to implement and use a entity-component system. It’s a system where game entities are made up of different components (health, position, spatial) rather than being subclasses of a parent entity. I got that part of the game working so I guess it was worth working on.

Maybe I’ll pick this up again at a later time. Probably not.

 

TF2 Days
07 18 2011 21:25

Today I decided that, from now on, I am only allowed to play Team Fortress 2 on days that contain the letter “t”. So Tuesdays, Thursdays, and Saturdays are TF2 Days.

Hopefully this will encourage me to do something productive like… finishing all the other games in my Steam library.

Want.

GIRP
03 30 2011 02:35

I just completed GIRP in 23 minutes and 5.4 seconds and received a lump of coal.

I have never felt more accomplished.

If you haven’t played GIRP yet, play it now. A word of warning though:  the same guy who made QWOP, made GIRP.

Left 4 Dead
11 12 2008 23:55

The demo for Left 4 Dead came out a couple days and I immediately downloaded it on steam. I’ve been looking forward to playing this game since forever. I’m a hugeeee fan of coop shooting games. Now a zombie coop shooter? Freaking sweet!

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